当人类掌握现实世界中的物体时,我们经常移动手臂将物体固定在可以使用它的不同姿势中。相比之下,典型的实验室设置仅研究举起后立即研究抓握的稳定性,而没有任何随后的臂重置。但是,由于重力扭矩和握力接触力可能会完全改变,因此抓紧稳定性可能会根据物体的固定姿势而差异很大。为了促进对持有姿势如何影响掌握稳定性的研究,我们提出了Poseit,这是一种新型的多模式数据集,其中包含从抓住对象的完整周期收集的视觉和触觉数据,将手臂重新放置到其中一个采样姿势,并将其重新放置到其中一个采样的姿势中,并摇动物体。使用Poseit的数据,我们可以制定和应对预测特定固定姿势是否稳定的抓握对象的任务。我们培训一个LSTM分类器,该分类器在拟议的任务上达到85%的准确性。我们的实验结果表明,接受Poseit训练的多模式模型比使用唯一视觉或触觉数据具有更高的精度,并且我们的分类器也可以推广到看不见的对象和姿势。
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可解释的ai(xai)研究一直蓬勃发展,但问题“$ \ textbf {向谁} $我们制作ai解释?”尚未获得足够的关注。 Xai中的不多是不可能的,仍然是何国的非AI专家,是在实践中部署AI系统的主要受众和主要利益相关者。差距很明显:在实际情况下,AI专家对AI专家的被认为是什么“解释”。因此,这种差距产生了两种不同的Xai中的预期,目标和形式的形式。我们倡导开发非技术受众的XAI方法至关重要。然后,我们提出了一个真实的案例研究,AI专家向非技术利益攸关方提供了对AI决定的非技术解释,并在受监管的行业中完成了成功的部署。然后,我们综合了从案件中汲取的经验教训,并在向非技术利益攸关方解释AI决策时,分享AI专家的建议列表。
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This paper focuses on designing efficient models with low parameters and FLOPs for dense predictions. Even though CNN-based lightweight methods have achieved stunning results after years of research, trading-off model accuracy and constrained resources still need further improvements. This work rethinks the essential unity of efficient Inverted Residual Block in MobileNetv2 and effective Transformer in ViT, inductively abstracting a general concept of Meta-Mobile Block, and we argue that the specific instantiation is very important to model performance though sharing the same framework. Motivated by this phenomenon, we deduce a simple yet efficient modern \textbf{I}nverted \textbf{R}esidual \textbf{M}obile \textbf{B}lock (iRMB) for mobile applications, which absorbs CNN-like efficiency to model short-distance dependency and Transformer-like dynamic modeling capability to learn long-distance interactions. Furthermore, we design a ResNet-like 4-phase \textbf{E}fficient \textbf{MO}del (EMO) based only on a series of iRMBs for dense applications. Massive experiments on ImageNet-1K, COCO2017, and ADE20K benchmarks demonstrate the superiority of our EMO over state-of-the-art methods, \eg, our EMO-1M/2M/5M achieve 71.5, 75.1, and 78.4 Top-1 that surpass \textbf{SoTA} CNN-/Transformer-based models, while trading-off the model accuracy and efficiency well.
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We aim to bridge the gap between our common-sense few-sample human learning and large-data machine learning. We derive a theory of human-like few-shot learning from von-Neuman-Landauer's principle. modelling human learning is difficult as how people learn varies from one to another. Under commonly accepted definitions, we prove that all human or animal few-shot learning, and major models including Free Energy Principle and Bayesian Program Learning that model such learning, approximate our theory, under Church-Turing thesis. We find that deep generative model like variational autoencoder (VAE) can be used to approximate our theory and perform significantly better than baseline models including deep neural networks, for image recognition, low resource language processing, and character recognition.
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Despite significant progress in object categorization, in recent years, a number of important challenges remain; mainly, the ability to learn from limited labeled data and to recognize object classes within large, potentially open, set of labels. Zero-shot learning is one way of addressing these challenges, but it has only been shown to work with limited sized class vocabularies and typically requires separation between supervised and unsupervised classes, allowing former to inform the latter but not vice versa. We propose the notion of vocabulary-informed learning to alleviate the above mentioned challenges and address problems of supervised, zero-shot, generalized zero-shot and open set recognition using a unified framework. Specifically, we propose a weighted maximum margin framework for semantic manifold-based recognition that incorporates distance constraints from (both supervised and unsupervised) vocabulary atoms. Distance constraints ensure that labeled samples are projected closer to their correct prototypes, in the embedding space, than to others. We illustrate that resulting model shows improvements in supervised, zero-shot, generalized zero-shot, and large open set recognition, with up to 310K class vocabulary on Animal with Attributes and ImageNet datasets.
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We consider infinite horizon Markov decision processes (MDPs) with fast-slow structure, meaning that certain parts of the state space move "fast" (and in a sense, are more influential) while other parts transition more "slowly." Such structure is common in real-world problems where sequential decisions need to be made at high frequencies, yet information that varies at a slower timescale also influences the optimal policy. Examples include: (1) service allocation for a multi-class queue with (slowly varying) stochastic costs, (2) a restless multi-armed bandit with an environmental state, and (3) energy demand response, where both day-ahead and real-time prices play a role in the firm's revenue. Models that fully capture these problems often result in MDPs with large state spaces and large effective time horizons (due to frequent decisions), rendering them computationally intractable. We propose an approximate dynamic programming algorithmic framework based on the idea of "freezing" the slow states, solving a set of simpler finite-horizon MDPs (the lower-level MDPs), and applying value iteration (VI) to an auxiliary MDP that transitions on a slower timescale (the upper-level MDP). We also extend the technique to a function approximation setting, where a feature-based linear architecture is used. On the theoretical side, we analyze the regret incurred by each variant of our frozen-state approach. Finally, we give empirical evidence that the frozen-state approach generates effective policies using just a fraction of the computational cost, while illustrating that simply omitting slow states from the decision modeling is often not a viable heuristic.
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We present Muse, a text-to-image Transformer model that achieves state-of-the-art image generation performance while being significantly more efficient than diffusion or autoregressive models. Muse is trained on a masked modeling task in discrete token space: given the text embedding extracted from a pre-trained large language model (LLM), Muse is trained to predict randomly masked image tokens. Compared to pixel-space diffusion models, such as Imagen and DALL-E 2, Muse is significantly more efficient due to the use of discrete tokens and requiring fewer sampling iterations; compared to autoregressive models, such as Parti, Muse is more efficient due to the use of parallel decoding. The use of a pre-trained LLM enables fine-grained language understanding, translating to high-fidelity image generation and the understanding of visual concepts such as objects, their spatial relationships, pose, cardinality etc. Our 900M parameter model achieves a new SOTA on CC3M, with an FID score of 6.06. The Muse 3B parameter model achieves an FID of 7.88 on zero-shot COCO evaluation, along with a CLIP score of 0.32. Muse also directly enables a number of image editing applications without the need to fine-tune or invert the model: inpainting, outpainting, and mask-free editing. More results are available at https://muse-model.github.io
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Reinforcement Learning (RL) is currently one of the most commonly used techniques for traffic signal control (TSC), which can adaptively adjusted traffic signal phase and duration according to real-time traffic data. However, a fully centralized RL approach is beset with difficulties in a multi-network scenario because of exponential growth in state-action space with increasing intersections. Multi-agent reinforcement learning (MARL) can overcome the high-dimension problem by employing the global control of each local RL agent, but it also brings new challenges, such as the failure of convergence caused by the non-stationary Markov Decision Process (MDP). In this paper, we introduce an off-policy nash deep Q-Network (OPNDQN) algorithm, which mitigates the weakness of both fully centralized and MARL approaches. The OPNDQN algorithm solves the problem that traditional algorithms cannot be used in large state-action space traffic models by utilizing a fictitious game approach at each iteration to find the nash equilibrium among neighboring intersections, from which no intersection has incentive to unilaterally deviate. One of main advantages of OPNDQN is to mitigate the non-stationarity of multi-agent Markov process because it considers the mutual influence among neighboring intersections by sharing their actions. On the other hand, for training a large traffic network, the convergence rate of OPNDQN is higher than that of existing MARL approaches because it does not incorporate all state information of each agent. We conduct an extensive experiments by using Simulation of Urban MObility simulator (SUMO), and show the dominant superiority of OPNDQN over several existing MARL approaches in terms of average queue length, episode training reward and average waiting time.
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The growing interest in intelligent services and privacy protection for mobile devices has given rise to the widespread application of federated learning in Multi-access Edge Computing (MEC). Diverse user behaviors call for personalized services with heterogeneous Machine Learning (ML) models on different devices. Federated Multi-task Learning (FMTL) is proposed to train related but personalized ML models for different devices, whereas previous works suffer from excessive communication overhead during training and neglect the model heterogeneity among devices in MEC. Introducing knowledge distillation into FMTL can simultaneously enable efficient communication and model heterogeneity among clients, whereas existing methods rely on a public dataset, which is impractical in reality. To tackle this dilemma, Federated MultI-task Distillation for Multi-access Edge CompuTing (FedICT) is proposed. FedICT direct local-global knowledge aloof during bi-directional distillation processes between clients and the server, aiming to enable multi-task clients while alleviating client drift derived from divergent optimization directions of client-side local models. Specifically, FedICT includes Federated Prior Knowledge Distillation (FPKD) and Local Knowledge Adjustment (LKA). FPKD is proposed to reinforce the clients' fitting of local data by introducing prior knowledge of local data distributions. Moreover, LKA is proposed to correct the distillation loss of the server, making the transferred local knowledge better match the generalized representation. Experiments on three datasets show that FedICT significantly outperforms all compared benchmarks in various data heterogeneous and model architecture settings, achieving improved accuracy with less than 1.2% training communication overhead compared with FedAvg and no more than 75% training communication round compared with FedGKT.
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With the development of technology and sharing economy, Airbnb as a famous short-term rental platform, has become the first choice for many young people to select. The issue of Airbnb's pricing has always been a problem worth studying. While the previous studies achieve promising results, there are exists deficiencies to solve. Such as, (1) the feature attributes of rental are not rich enough; (2) the research on rental text information is not deep enough; (3) there are few studies on predicting the rental price combined with the point of interest(POI) around the house. To address the above challenges, we proposes a multi-source information embedding(MSIE) model to predict the rental price of Airbnb. Specifically, we first selects the statistical feature to embed the original rental data. Secondly, we generates the word feature vector and emotional score combination of three different text information to form the text feature embedding. Thirdly, we uses the points of interest(POI) around the rental house information generates a variety of spatial network graphs, and learns the embedding of the network to obtain the spatial feature embedding. Finally, this paper combines the three modules into multi source rental representations, and uses the constructed fully connected neural network to predict the price. The analysis of the experimental results shows the effectiveness of our proposed model.
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